
An Intense Action Rogue-Like Designed By:
Philip R. Smith
Email: smithphilip515@gmail.com
Experience:
4+ years of UE4 and 5 collectively
5 years of Blender for 3d modeling & animation
Graduated with an Associates Degree in Game Design at Full Sail University on April 4th 2025
Launching on March 7th 2025, Harder is designed to give the player a surprising challenge and once mastered, it almost turns into a power fantasy. I developed everything from the combat design to the characters themselves by hand.
(Story Excerpt)
"The God and Angels made us, we fought every detestable being in every confound plane of existence. Dying for them along the way… Now they want us, their creation, their Demons, to be slayed by our maker’s hand. We will kill GOD."

The overall idea of this project went very well. From its combat to its visuals I was able to create exactly what I intended to make. The main goal of Harder is to be a casual game you can freely play whenever you have the time to do so. With this in mind, I set out to make a character action game first and a rogue-like second. With said rogue-like elements being the main drive of player retention and extending gametime based on individual skill level.
As I am the sole developer, my main concern on this project has always been marketing and bringing more eyes to my project. To try and remedy this I made content built around the game which has had small yet impactful success. I also submitted my project to be featured in the GDWC to hopefully gain more attention, and although unlikely some potential funding.